
Point-Based Neural Rendering with Per-View Optimization
Computer Graphics Forum - Eurographics Symposium on Rendering (EGSR) 2021
Abstract
There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with
Multi-View Stereo (MVS) but cannot recover from the errors of this process, while others directly learn a volumetric neural
representation, but suffer from expensive training and inference. We introduce a general approach that is initialized with MVS,
but allows further optimization of scene properties in the space of input views, including depth and reprojected features, resulting in improved novel-view synthesis. A key element of our approach is our new differentiable point-based pipeline, based on bi-directional Elliptical Weighted Average splatting, a probabilistic depth test and effective camera selection. We use these elements together in our neural renderer, that outperforms all previous methods both in quality and speed in almost all scenes we tested. Our pipeline can be applied to multi-view harmonization and stylization in addition to novel-view synthesis.
@inproceedings{kopanas2021point,
title={Point-Based Neural Rendering with Per-View Optimization},
author={Kopanas, Georgios and Philip, Julien and Leimk{\"u}hler, Thomas and Drettakis, George},
booktitle={Computer Graphics Forum},
volume={40},
number={4},
pages={29--43},
year={2021},
organization={Wiley Online Library}
}